Strange Part: Unusual-Wearing Player Kills Strange Part: Medics Killed That Have Full ÜberCharge Strange Part: Kills While Explosive Jumping Only the first statistic counts towards the strange rank. This weapon reloads its entire clip at once. When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps. In addition to the Scout's air jump particles turning purple, the Atomizer has no effect during Hype mode and does not grant an additional jump. When HYPE mode is initiated, the player hears the same noise as being hit with the Disciplinary Action, and the Scout's active weapon glows bright purple. When the HYPE meter is full, pressing Alt-Fire ( default key: MOUSE2) while the weapon is active activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). It takes about 350 damage to fill up the HYPE meter, which is approximately 4 point-blank shots from the Soda Popper, 16 close range Pistol shots, or 10 swings from the Bat. It has a 25% faster reload time when compared to the Force-A-Nature, and fires twice as fast as the default Scattergun.Įquipping the Soda Popper places a "HYPE" meter on the HUD, which fills with damage dealt by any of the Scout's weapons, including the Sandman and Atomizer's Home Run taunt. The Soda Popper shares the reload function of the Force-A-Nature, in that it only has two shells per clip, reloads both shells at once, and discards any rounds still leftover in the chamber. A can of Crit-a-Cola is fitted underneath as a makeshift handguard. It is a broken double-barrel shotgun similar to the Force-A-Nature, featuring several black bands around the stock and front as well as a band near the trigger guard, and slit barrels. ![]() The Soda Popper is a community-created primary weapon for the Scout.
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